Developed an ecosystem of alien foliage within Earthfall. Used vertex painting for surface undulation, animated morph targets for exploding alien cocoon pods and painted masks to drive emissive and panning textures in the foliage. Responsible for modeling, sculpting, retopo, baking, texturing, creating & animating morph targets/blendshapes and adjusting material parameters. Works with Unreal splines and fully modular and kitbashable.
Created a combination of 24 regular and corrective blendshapes in Maya and animated them all together in UE4 Blueprints using the timeline node and graph editor.
Closeup of the explosion and green goo