During my time on the campaign world objects strike team, I created the initial high-fidelity proxy models and with the help of Turner Sinopoli from tech art, implemented them into the engine. In addition, I created the initial proxy destroyed pieces and later polished the final art (geo and textures) and provided mask painting surface detail on all the different variants. Have fun encountering these walls at most of the Banished Outposts across Halo Infinite.
Blowing up the Breakable Walls!