Mining Tower created for Crucible. One of the main hero assets for the crater region of the Colony Zero map. Initial block out done by Shon Mitchell. I was responsible for modeling, texturing, trim mapping, UV's, materials and shaders, LODs, collision, optimization and engine implementation. Maps use a combination of color parameters, deferred normal maps, gloss/spec blends, vertex color controls and the entire mining tower mesh takes advantage of the face weighted normal workflow.